![]() ![]() ![]() Regardless, each bailout spells the end of your run and you're placed again originally of the extent to try again. Time the landing incorrectly and you'll watch your skater jump helplessly in opposition to his imminent doom, at worst through melting into a pool of acid, at easiest coming to rest on forged floor with a couple of damaged bones. Players do not control their forward motion, so each and every level turns into a take a look at of reflexes as avid gamers should no longer best pull methods at velocity over the dangers in each and every point, but they should also land them via urgent when shut to the bottom. All that avid gamers must do to growth in the course of the Amateur marketing campaign is to succeed in the top of the level, however this is incessantly easier mentioned than accomplished. For example, Curse of the Aztec pits gamers towards bloody spikes and lava pits, while Carnival of the Dead's broken rollercoasters carry a brand new that means to white knuckle trip. If you own a PS Vita, it’s most definitely a must-own.The game's Career mode provides 25 Amateur levels spread over 5 other and distinct environments. Ultimately, though, it all comes back to the gameplay, and on that front, OlliOlli delivers: it’s hard, it’s addictive, and it’s got tonnes of replay value. As for the music, forget the skate-punk plague of the late ’90s/early ’00s OlliOlli features some gorgeous electronic music that does a great job of attuning you to the game’s rhythms. I may have complained recently about retro-inspired 2D graphics being done to death, but OlliOlli clearly never got that memo, and thank goodness for that - with its vibrant backgrounds and environments, the game is actually pretty dazzling. It helps, too, that their game looks and sounds fantastic. It probably could be in lesser hands, but Roll7 clearly know how to make a simple premise endlessly replayable. I don’t want to give the impression, of course, that this sameness is in any way a bad thing. ![]() (Though if you’re anything like me, the more likely progression is that you’ll grind - literally! - through OlliOlli’s levels to become more comfortable with the more challenging moves, and only go back to the early levels once the later ones start getting really difficult and you’re in the mood for a palate cleanser.) Nearer to the end, it ramps up the difficulty by giving you fewer and fewer flat surfaces on which you can land, but really, the skills that you obtain in the first level could, in theory, get you all the way to the end. The levels get progressively harder, of course, but the basic design is pretty constant: you’re always moving forward and down, across a level with all kinds of grindable obstacles in your way. What’s really impressive about this is that OlliOlli achieves this while basically being an endless running game without any real back story. (I should quickly add that OlliOlli in no other way resembles Hotline Miami.) It accomplishes this just as any other highly addictive game does: by making the way through each level painfully obvious - even if not very easily achievable - and by adding in all kinds of extra achievements to push for to unlock stars…and, with them, those aforementioned Pro levels. Much like, say, Hotline Miami (which with the game also kind of shares a certain retro aesthetic), OlliOlli knows how to punish you, while at the same time keep you coming back again and again and again. While I’ll admit that’s probably a category that encompasses most people, my point still stands: OlliOlli is hard, and it wants to see you fail repeatedly.Īnd you know what? I love it for that. I say this having only played the game on Amateur difficulty, so I can only imagine what horrors await anyone skilled enough to unlock the Pro levels. Reaching higher levels requires incredible thumb dexterity and near-flawless timing, and calls for you to pull off each and every move in rapid succession, leaving barely any time to breath, let alone think. It starts out being pretty difficult, and only gets harder from there. OlliOlli is not a game for the faint of heart.
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